The Saga Continues
Posted: Fri Jul 01, 2005 11:58 am
Today's Hotfix returned most pets to their proper levels. Or something close to what they were.
Several creatures have seemed to lose a level, although this may be from regular balance passes. We could not check our pads and the level 1(0) bug was probably most of our focus for the past few days.
More distressing is that Elite pets no longer have the same stats as their wild counterparts, and are in some cases weaker than an equivalent level pet. This is a confirmed bug as a few minutes ago. JFreeman once again updates us:
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Ack!
This was not intentional! We're working on a fix for your elite pets now...
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The developers are talkative today. More from JFreeman:
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We're not just \"fixing\" specials, though. We're replacing that with a specials system that has a lot of new special abilities. So you tame different creatures to learn their specials, and then teach those specials to the pets you actually want to use, depending on what combat role you want the pet to fulfill.
So we didn't want to \"fix\" the old specials system, since we were replacing it instead.
The new specials system is currently in development. We just want a little extra time to polish it, and that's why you don't have it (or a fix to the old system) yet.
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That sounds very exciting!
Several creatures have seemed to lose a level, although this may be from regular balance passes. We could not check our pads and the level 1(0) bug was probably most of our focus for the past few days.
More distressing is that Elite pets no longer have the same stats as their wild counterparts, and are in some cases weaker than an equivalent level pet. This is a confirmed bug as a few minutes ago. JFreeman once again updates us:
------------------
Ack!
This was not intentional! We're working on a fix for your elite pets now...
------------------
The developers are talkative today. More from JFreeman:
------------------
We're not just \"fixing\" specials, though. We're replacing that with a specials system that has a lot of new special abilities. So you tame different creatures to learn their specials, and then teach those specials to the pets you actually want to use, depending on what combat role you want the pet to fulfill.
So we didn't want to \"fix\" the old specials system, since we were replacing it instead.
The new specials system is currently in development. We just want a little extra time to polish it, and that's why you don't have it (or a fix to the old system) yet.
------------------
That sounds very exciting!