Template I
TKM
MCH
Rifleman 4/0/0/0
Skill Points: 247 of 250 used. (98.8%)
Experience needed
Apprentice 1,240 (0.02%)
Combat 415,000 (5.91%)
Creature Handling 1,190,000 (16.96%)
Rifle 1,441,000 (20.53%)
Scouting 79,500 (1.13%)
Unarmed 3,891,000 (55.45%)
--------------------------------------------------------------------------------
Total Experience 7,017,740
Template II
MRM
MCH
Medic 4/3/0/4/
Skill Points: 250 of 250 used. (100%)
Experience needed
Apprentice 1,240 (0.02%)
Combat 415,000 (7.36%)
Creature Handling 1,190,000 (21.12%)
Medical 47,000 (0.83%)
Medical Crafting 11,500 (0.20%)
Rifle 3,891,000 (69.05%)
Scouting 79,500 (1.41%)
--------------------------------------------------------------------------------
Total Experience 5,635,240
Template III
MRM
MCH
Teras Kasi 4/0/0/0
Skill Points: 247 of 250 used. (98.8%)
Experience needed
Apprentice 1,240 (0.02%)
Combat 415,000 (5.91%)
Creature Handling 1,190,000 (16.96%)
Rifle 3,891,000 (55.45%)
Scouting 79,500 (1.13%)
Unarmed 1,441,000 (20.53%)
--------------------------------------------------------------------------------
Total Experience 7,017,740
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http://swgcb.yogn.net/swg-cb.php?da=1
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[img:9768354473]http://img121.exs.cx/img121/7882/crittersiggy2dw.jpg[/img:9768354473]
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Kriegan'shka
- Posts: 60
- Joined: Thu Oct 14, 2004 5:12 am
Hi Xiriss ! Hey Hoss ! You know Xiriss has a toon on our server now.... :) I'm puzzled with your first template Xiriss. I'm MCH and TKM..plus I have novice artisan with survey 4, and novice medic to use stimpacks. plus scout with Exp IV and Hunting IV.
your first template sez TKM/MCH and rifle IV with only 3 skill points remaining. Seems to me you should have a bunch of points left with that templete.....Which by the way is the one I personally prefer.
your first template sez TKM/MCH and rifle IV with only 3 skill points remaining. Seems to me you should have a bunch of points left with that templete.....Which by the way is the one I personally prefer.
the thing is rifleman in an elite skill, that is why there are not any more skill points after the MCH, TKM, and Rifleman, 1/0/0/0
CMH uses, scout 4/0/4/0,
TKM uses, brawler 4/0/0/0
then rifleman uses, marksman, 4/0/0/0
skill points:
scout= 43 used
brawler= 29 used
marksman= 29 used
TKM= 63 used
MCH= 63 used
rifleman= 20 used
total 247 skill points used
CMH uses, scout 4/0/4/0,
TKM uses, brawler 4/0/0/0
then rifleman uses, marksman, 4/0/0/0
skill points:
scout= 43 used
brawler= 29 used
marksman= 29 used
TKM= 63 used
MCH= 63 used
rifleman= 20 used
total 247 skill points used
[img:9768354473]http://img121.exs.cx/img121/7882/crittersiggy2dw.jpg[/img:9768354473]
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Kriegan'shka
- Posts: 60
- Joined: Thu Oct 14, 2004 5:12 am
depends what you want out of BE..you won't be able to collect decent samples and you won't be able to experiment very much..without dna your animals will be bad/weak....but if you want to make nch then you will be fine..if you want to make something decent, then you will need too do the sampling tree..it is the only non crafting part of be..and the most fun..i get my own samples and sometimes get a mbe to assemble them if i want something to turn out well..otherwise it's just for fun..i have a lot of lvl35ish decorations..never tame my creations..only have room for wild and my mbe made tanks
ok thats something for me to think about, how I want to work the BE.
I do want to make the NCH creatures I love to give pets away to NCH's but currently don't have room in my data pad for the lower level pets, and I have a hard time releasing them I would rather give them away,
I do want to make the NCH creatures I love to give pets away to NCH's but currently don't have room in my data pad for the lower level pets, and I have a hard time releasing them I would rather give them away,
[img:9768354473]http://img121.exs.cx/img121/7882/crittersiggy2dw.jpg[/img:9768354473]
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