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Search found 88 matches
- Thu Apr 26, 2007 3:49 pm
- Forum: SWG Creatures General Discussion
- Topic: Beast Master Expertise System
- Replies: 27
- Views: 67063
Re:
[quote:973584183a=\"r0zm4n\"][color=orange:973584183a]Well in short flower I couldn't really agree more. The implementation of the CL system instantly destroyed the Exploration aspect of much of the game and a new game based on the original idea of selected and staged skill additions and sequences w...
- Thu Apr 26, 2007 3:28 pm
- Forum: SWG Creatures General Discussion
- Topic: Beast Master Expertise System
- Replies: 27
- Views: 67063
Re:
[quote:a5411e95d8=\"martyk\"][quote:a5411e95d8=\"r0zm4n\"][color=orange:a5411e95d8]That's a fantastic post Iakimo, so much so I feel kinda guilty writing a short reply... ...all of the NGE stuff I've said is based in fact. Cool. 8) [/color:a5411e95d8][/quote:a5411e95d8] Ok, for starters, I'm Canadia...
- Wed Apr 25, 2007 6:51 pm
- Forum: SWG Creatures General Discussion
- Topic: Beast Master Expertise System
- Replies: 27
- Views: 67063
Re:
[quote:5436e38182=\"r0zm4n\"][color=orange:5436e38182]...Huge, sweeping, All encompassing revamps like the CU, NGE or the implementation of something like your idea are never going to happen again. Not necesssarily because they've learned their lesson, simply because they don't have the resources......
- Wed Apr 25, 2007 6:38 pm
- Forum: SWG Creatures General Discussion
- Topic: Beast Master Expertise System
- Replies: 27
- Views: 67063
Thanks for the kudos on my last post, r0z. it's nice to know it when one's effort is appreciated. LOL... I hear you about the SWG community being the game's greatest asset. On that front, I share your sentiment that a great community/player base will generally find a way to [i:6dcfe06948]make[/i:6dc...
- Tue Apr 24, 2007 4:29 pm
- Forum: SWG Creatures General Discussion
- Topic: Beast Master Expertise System
- Replies: 27
- Views: 67063
- Mon Apr 23, 2007 5:12 pm
- Forum: SWG Creatures General Discussion
- Topic: Beast Master Expertise System
- Replies: 27
- Views: 67063
Hmmm... that 3x-mutated rancor looks like a nightmare -- and an honest-to-goodness Triceratops-type mutant? The Mutation/Incubation system sounds like pretty good stuff for former bioengineers. Let me ask you this: Are natural creatures of the same level still identical in their stats? For example, ...
- Tue Feb 06, 2007 10:03 am
- Forum: SWG Creatures General Discussion
- Topic: Mounts?
- Replies: 13
- Views: 35266
Re:
[quote:986e43965e]If I remeber correctly, you get it from the geonosian that's in the cage in Kachiro.[/quote:986e43965e] Yep. He starts a pretty fun quest line that sends you off across Kachirho looking for evidence to clear him with the wookiees, and then it's off to the first room inside the Geon...
- Tue Feb 06, 2007 9:59 am
- Forum: News
- Topic: Forum nukage...
- Replies: 3
- Views: 16873
- Mon Nov 20, 2006 8:26 pm
- Forum: SWG Creatures General Discussion
- Topic: Theres hope for chs return (Read)
- Replies: 5
- Views: 18775
- Mon Nov 20, 2006 8:24 pm
- Forum: SWG Creatures General Discussion
- Topic: Theres hope for chs return (Read)
- Replies: 5
- Views: 18775
Beast Master/Genetic Engineer
Some of the ideas in Helios' thread are interesting, although my feelings are tempered by the fact that it's SOE we're talking about here. My first thought when I saw this was, \"gawd, I hope they don't do another tease like they did with the Smuggler revamp.\" Anyway, I'm not sure I like ...