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dna for non ch handler pets

Discussions pertaining to the bio-engineer profession
julietlove
Posts: 3
Joined: Thu Mar 04, 2004 6:08 pm

dna for non ch handler pets

Postby julietlove » Thu Mar 04, 2004 6:12 pm

i was wondering what is good dna for non ch pets?
Greegori
Posts: 5
Joined: Sat Feb 07, 2004 6:48 pm

Postby Greegori » Fri Mar 05, 2004 9:01 am

:lol: :lol:


Not a constructive response but I gave up trying myself. I found a very complex formula for deriving as low as CL10 but the work is just not worth any return u might get imo.
Nytar
Posts: 219
Joined: Tue Jan 20, 2004 10:27 am
Location: Tempest Naboo Edoras

Postby Nytar » Wed Mar 10, 2004 10:21 am

I have been trying to make a good non-CH pet as well.
The best I made was a Swirl Prong with 3200 Health. (lvl8)
The second best was a Kaadu with 2200 Health. (lvl10)
I may have used a couple of Fambaa DNA on one of those, but I am not sure.

BTW, I am a novice BE at 0-0-0-0.
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julietlove
Posts: 3
Joined: Thu Mar 04, 2004 6:08 pm

Postby julietlove » Thu Mar 11, 2004 1:01 am

ok i have been researching my question, and i found out that it is a long process to make a pet that low with high life. What you need to do it make pets with high attributes and sample them and make pets with them. And keep doing this till the pets are to where you want them. It is long process.
Nytar
Posts: 219
Joined: Tue Jan 20, 2004 10:27 am
Location: Tempest Naboo Edoras

Postby Nytar » Thu Mar 11, 2004 8:31 am

Cool!! Thanks for the info!

At least now I know where to start. I will try this and let you all know how it goes.
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Yvesof
Posts: 173
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Postby Yvesof » Thu Mar 11, 2004 4:31 pm

There's a really easy way to get a non-ch pet on the first go but it'll only be 1500 HAM with pretty average CL 10 stats. Not exactly anything to write home about but good enough to stock the shelves with.

I believe the formula is:

Physique and Aggression: Piket DNA
all other fields: Huurton Pup DNA

works easy and you can get missions for both of them so it doesn't take long to get the DNA.

I'm sharing this information with the hopes that if Non-CH animals were more widely available then they prices for them wouldn't be astronomical.
We have to take care of our customers.
Yvesof Tabec
Master Bio-Engineer/Carbineer/CH
Resident of Minerva, Naboo
Valcyn Server
Nytar
Posts: 219
Joined: Tue Jan 20, 2004 10:27 am
Location: Tempest Naboo Edoras

Postby Nytar » Sat Mar 13, 2004 1:38 pm

I found a little article about BE pets and found an interesting info there.

http://swg.allakhazam.com/db/guides.html?guide=194

At the bottom, someone posted a good recipe for a non-CH pet.
I have already sampled bunch of Voritor Dasher DNA (mostly below average with some average and low Q). All I need now is to get back to Naboo and find nightspiders (easy part).

Anyways the recipe given by PlainWhiteSocks there is:
Slot 1 (Physical)
Voritor Dasher
Slot 2 (Prowess)
Voritor Dasher
Slot 3 (Mental)
Nightspider
Slot 4 (Psychological)
Nightspider
Slot 5 (Aggression )
Nightspider


BTW, I had a bunch of BEd kaadus (lvl15-20 with 4k-6k HAM) and sampled those to create a lower level pet. I was able to create one, but its HAM went down to 1.5k HAM which isnt all too impressive...
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Nytar
Posts: 219
Joined: Tue Jan 20, 2004 10:27 am
Location: Tempest Naboo Edoras

Postby Nytar » Sun Mar 14, 2004 1:34 am

I tried the above recipe and it works! I was able to make a kaadu with 3.8k health at level 10. I think it is quite possible to reach 4.5k health with a few more tries.
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Tatian'a

CL 10 pet

Postby Tatian'a » Sat Mar 20, 2004 6:10 pm

Hey guys i just wanna let you guys know its possible and to not give up. recently reached master bio engineer and, as a non ch myself i wanted to make myself a nice pet. i had a bunch of creatures made from very nice samples of merek harvesters, arachne warriors and arachne webmasters. i sampled these and added in vynock dna to lower the cl. i dont have the exact formula, but the guy i ended up with is probably the 10th generation, with a fair amount of luck thrown in.
He is 3.3k CL10 9% kinetic resist with intimidation and strong poison, my pride and joy. I think the more generations the crappier the resists (vynocks have none) and im tempted to try again much slower this time.

the way i was doing it to get what i got was adding in 2 low lvls to 3 high lvl dnas (low lvls in psych and aggression). perhaps to keep the resists while lowering the CL slowly is to add just 1 lower lvl, thou this would mean needed a huge supply of the initial high lvl dna, and lots of luck.

I think its worth it, thou it is kinda stressful the gamble of possibly killing your creatures. good luck all!
Luneh
Posts: 1
Joined: Thu Jan 29, 2004 3:58 am
Location: Kauri

Postby Luneh » Sat Mar 27, 2004 6:40 am

Hello here,

Try this:

Slot 1 (Physical)
Voritor Dasher
Slot 2 (Prowess)
Huurton pup
Slot 3 (Mental)
Huurton pup
Slot 4 (Psychological)
Voritor Dasher
Slot 5 (Aggression )
Huurton pup

Then max out physical with you experimentation points and put one point in prowess. You can try putting one point more in mental but it can increase the CL.

With this template, you can expect a nice 4k/3k/2k CL10 pet.

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