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Non CH Pets

Discussions pertaining to the bio-engineer profession
Papo Hepe
Posts: 2
Joined: Sat May 29, 2004 4:02 pm

Non CH Pets

Postby Papo Hepe » Sat May 29, 2004 4:15 pm

a friend wants me to build him a CL 10 pet for combat. He wants max HAM without specials or resists. He even want the creature to do very little damage. What is the max HAM possible on a CL 10 critter and what combinations do you suggest. I have been working on this for 2 days and have made alittle progress. Thanxs....
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Dorelli
Posts: 40
Joined: Sun Jul 25, 2004 3:15 pm

Postby Dorelli » Thu Aug 12, 2004 6:59 am

I would try for about 800 HAM if you can for a level 10 - as it will probably adjust upwards. You CAN go as high as 1100 I should think, but it is risky b/c it never fails that it will readjust upwards and then be non-usable.

A 'normal' level 10 pet has about 900 HAM. If you make a BE pet that has no particular specials or resists that is about this, it usually will come out saying it is level 8 but then you can get wumped on the readjust.

So if you go for say, 750-800 HAM then it will usually adjust upwards to 10 (11 if you are unlucky) but will 'turn out' as a deed as level 6 or 7.

I am MUCH plagued by this adjusting - almost every one of my non-CH animals wants adjusting as soon as it is called out the first time after taming. I guess that is just what happens tho.

Sorry these numbers are probably not quite exact as I'm doing it from memory - please don't flame but corrections would be appreciated.

If anyone has any thoughts about this, I'd sure appreciate it.

-- Dorelli
Nytar
Posts: 219
Joined: Tue Jan 20, 2004 10:27 am
Location: Tempest Naboo Edoras

Postby Nytar » Thu Aug 12, 2004 8:47 am

As its been discussed in SWG official forum and, SWGBE, SWGCreatures and other sites, [url=http://swgbe.mmospy.com/modules.php?name=Forums&file=viewtopic&t=8&sid=a33e35946400624fc8a0cbf2fab2fb3a]VD-VD-NS-NS-NS [/url] recipe is pretty easy to do and does not usually give \"invalid pet\" message. This gives around 4K health with tiny kinetic resistance.

There are other \"uber\" non-CH recipes out there, but I stick with this one for my stock.
[color=#33CCFF:b375b202e1] Nyter:Genetics[/color:b375b202e1]
[color=#33CCCC:b375b202e1] Tempest[/color:b375b202e1]
[color=#33CC99:b375b202e1] Naboo, Edoras[/color:b375b202e1]
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Dorelli
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Joined: Sun Jul 25, 2004 3:15 pm

Postby Dorelli » Thu Aug 12, 2004 11:41 am

Thanks for this. I'm going to try it. BUT... I see that Seallin says:

------ quote cut and pasted from your link -----

Try the

Voritor Dasher -> Physique Slot
Voritor Dasher -> Prowess
Nightshade Spider -> Mental
Nightshade Spider -> Psychological
Nightshade Spider -> Aggression

Max Physique to 25% and you should get around
5500 Health
3000 Action
1800 Mind

and about 14% Kin/Blast
----------------------------- end quote ----------------------------

This surprised me: I have been trying to make my HAMs as balanced as possible thinking that THAT was what made a good pet. Apparently ... not? So should I go for huge Health and Action and not worry about the pet having a tiny mind?

ALSO - what kind of damage should one expect a level 10 pet to do?

Thanks,
Dorelli
Nytar
Posts: 219
Joined: Tue Jan 20, 2004 10:27 am
Location: Tempest Naboo Edoras

Postby Nytar » Thu Aug 12, 2004 11:51 am

Some people say that balanced HAM bars are better than unbalanced, but I personally don't mind too much as most of the damage our pets get goes to Health.

As for damage, most of my non-CH pets do very low damage (like 50). For me, the use of non-CH pets are primarily for distraction in combat and for emergency mounts. So I wouldn't mind the low damage.
As a side note, there was a thread on official SWG BE forum where they challenged BEs to make most damaging non-CH pets. The best one was around 200 range I think.
[color=#33CCFF:b375b202e1] Nyter:Genetics[/color:b375b202e1]

[color=#33CCCC:b375b202e1] Tempest[/color:b375b202e1]

[color=#33CC99:b375b202e1] Naboo, Edoras[/color:b375b202e1]

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LournaD
Posts: 1
Joined: Fri Aug 13, 2004 3:45 am

Postby LournaD » Fri Aug 13, 2004 3:50 am

[quote:0fc07614d9=\"Nytar\"]As its been discussed in SWG official forum and, SWGBE, SWGCreatures and other sites, [url=http://swgbe.mmospy.com/modules.php?name=Forums&file=viewtopic&t=8&sid=a33e35946400624fc8a0cbf2fab2fb3a]VD-VD-NS-NS-NS [/url] recipe is pretty easy to do and does not usually give \"invalid pet\" message. This gives around 4K health with tiny kinetic resistance.

There are other \"uber\" non-CH recipes out there, but I stick with this one for my stock.[/quote:0fc07614d9]

Actually the devs say that recipe though it gets passed the checker isn't legal. they are not [pressing the issues right now because they have other issues there trying to push forward (prolly actually they dont really care about BE/CH anymore)

So if you use that recipe and SELL them pets be warned they will end up invallid in teh future. Last time this happened there were a lot of ticked off players out there cause the holo grinders made the lvl 10's with lt armor etc, and when they fixed that, well we all know what happened,

Just use logic, if its seems UBER and unbalanced, it prolly will be fixed, and if you make em, and plan ion staying a BE you will have plenty of upset customers
Nytar
Posts: 219
Joined: Tue Jan 20, 2004 10:27 am
Location: Tempest Naboo Edoras

Postby Nytar » Fri Aug 13, 2004 8:58 am

So devs said VD/NS recipe is illegal? Sorry I did not know that.

I think it would take a lot of fun out of BE profession if we make pets with wild pet stats. Because we BEs are supposed to be able to make better-than-wild-pets. Now how far? That I really don't know. What I know is they put in a broken invalid pet detection system and it hasn't make much sense to me. Because it hasn't detected any invalid pets for me in a long time.

As for business, I put -Please Read- item which says:
If you get invalid pet message, try to adjust its level instead of adjusting its stats. If it goes above your usable creature level, please let me know.

If they nerf my sold pets, and my customers get upset, I would just refund what they paid. I sell them for low prices anyways.
[color=#33CCFF:b375b202e1] Nyter:Genetics[/color:b375b202e1]

[color=#33CCCC:b375b202e1] Tempest[/color:b375b202e1]

[color=#33CC99:b375b202e1] Naboo, Edoras[/color:b375b202e1]

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Yvesof
Posts: 173
Joined: Fri Jan 09, 2004 12:17 pm
Location: Austin, TX
Contact:

Postby Yvesof » Fri Aug 13, 2004 1:04 pm

[quote:da5bdd6380=\"Dorelli\"]This surprised me: I have been trying to make my HAMs as balanced as possible thinking that THAT was what made a good pet. Apparently ... not? So should I go for huge Health and Action and not worry about the pet having a tiny mind?

ALSO - what kind of damage should one expect a level 10 pet to do?

Thanks,
Dorelli[/quote:da5bdd6380]

Personally I like to keep the HAM bars even too. Sometimes I'll leave the mind one a little lower or the mind & action a little lower, just as long as 2 are equal and not a huge difference off. I think it just looks sloppy to have random unmatching HAM's.

As far as Non-CH pet damage, I usually get in the range of 40-100. Not that exact range, but it'll either be 40-50/50-60/90-100.
Yvesof Tabec
Master Bio-Engineer/Carbineer/CH
Resident of Minerva, Naboo
Valcyn Server
Gath
Posts: 82
Joined: Sun Jul 04, 2004 1:57 pm

Postby Gath » Sat Aug 14, 2004 11:15 am

I prefer to have the HAMs at roughly the ratio of random hits.
From what Ive heard a normal shot will hit health 3/6th of the time, action 2/6th and mind 1/6th. Having a pet with even bars would thus mean that you nearly never get much use of the large mind pool.

Now that mobs use specials there may very well be areas where other mixtures are more useful, but I mostly fight animals and they just hit normally (and some state specials).

My normal fighting pet has:
H: 10909 (38%)
A: 9796 (33%)
M: 8648 (29%)

And after 2 lairs of fambaas and some resting time it now has:
H: 3988 (37% of full)
A: 6444 (65% of full)
M: 7906 (91% of full)

Of course the resting time has healed it up a bit on all HAMs, but it still shows what I mean, its taken a lot more health damage than mind or action, in fact even though this one has most health it still could use a lot less action and mind to even out the damage (and more health to keep total HAM even, of course). Optimally a pet wouldnt go into incap until all its HAMs are almost empty (which would be at around 50%/33%/17%), during normal fighting, IMO anyways.
Yvesof
Posts: 173
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Location: Austin, TX
Contact:

Postby Yvesof » Mon Aug 16, 2004 1:55 pm

I see your point, Gath. I'd heard about the distribution of hits before and had noticed it but your hard data there was nice. Thanks a lot. I'll play around with my pets HAM's more often from now on to see what I can get.

Looks like as long as 50% of the total is Health, I could deal with 25% in Action & Mind and not be thrown off by the aesthetics of it too much. :D
Yvesof Tabec

Master Bio-Engineer/Carbineer/CH

Resident of Minerva, Naboo

Valcyn Server

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