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Posted: Fri Aug 13, 2004 4:10 am
by Domain
Instead of an big book of alot of pets cant we make it into some tutorial on how all slots works and what happens if you put XXX DNA in XXX slot and so on, it would still be very useful for new BE's while not ruining the fun in finding youre own \"what works and what doesnt\"

Just an idea.

Posted: Fri Aug 13, 2004 12:49 pm
by Yvesof
[quote:cfa4e153e0=\"Domain\"]Instead of an big book of alot of pets cant we make it into some tutorial on how all slots works and what happens if you put XXX DNA in XXX slot and so on, it would still be very useful for new BE's while not ruining the fun in finding youre own \"what works and what doesnt\"

Just an idea.[/quote:cfa4e153e0]

Got it....

http://bioengineer.talthazar.com/

Posted: Fri Aug 13, 2004 1:40 pm
by Domain
I myself know what the slots does, i meant more like if you use xxx dna mixed with this you will notice xxx stat rise and so on, practic learning instead of just reading in theori :)

Posted: Fri Aug 13, 2004 2:25 pm
by Dorelli
But the thing is...it seems to depend on your level and what animal (skin) you are making as well...

I tried the famous level 10 Nightspider-Voriton Dasher recipe for DNA exactly as written and tried it for dewbacks. I think it came out level 13 or more.

I tried junk DNA for something bigger (also level I tho) and it came out level 15 with the same stats that would have made a level 7 dewy.

This isn't just 'me' is it?

-- Dorelli

Posted: Sun Aug 15, 2004 6:00 am
by Domain
The first level 13 Dewback was just bad luck, you might have experimated to much i can just use 3-4 points else it tips over.

The other pet that turned out level 15 is becouse certain skins got an minimum level i put an list, i pull those out of mind theres prolly more but i cant remember them.

Woolamander: 10
Ronto: 15
Malkloc: 20
Torton: 20
Graul: 25
Sharnaff: 25
Fambaa: 30
Rancor: 35
Kimogila: 40

Prolly alot more.