Non-CH pet idea....
Posted: Tue Jan 25, 2005 11:19 am
ok, heres an idea....
This should work in practice, we have the technology, and we know that the CL check happens at calling.
Now my Non-CH pets are a shade under 4k3k2k HAM with a hit of 100....
Not much use on dantooine you'll agree, but what if the ham was more like 2k1k2k with a higher damage, and when you went to dant (or where-ever) you got yer pet buffed. (health and action)
This will give you a standard ham non-ch, but with increased damage.
All this is good in theory, but is it practical?
The buffs will only stick as long as you dont store the pet, so you'll need to move at pet speed between missions, and you will need to get buffed on the planet you gonna play on.
Is it really worth the aggravation, and would non-CH owners bother with such a thing?
This should work in practice, we have the technology, and we know that the CL check happens at calling.
Now my Non-CH pets are a shade under 4k3k2k HAM with a hit of 100....
Not much use on dantooine you'll agree, but what if the ham was more like 2k1k2k with a higher damage, and when you went to dant (or where-ever) you got yer pet buffed. (health and action)
This will give you a standard ham non-ch, but with increased damage.
All this is good in theory, but is it practical?
The buffs will only stick as long as you dont store the pet, so you'll need to move at pet speed between missions, and you will need to get buffed on the planet you gonna play on.
Is it really worth the aggravation, and would non-CH owners bother with such a thing?