Reducing Exp from having Multiple Pets out - Bad Idea?
Posted: Fri Nov 07, 2003 3:48 pm
IMHO - this is a bad idea. The player is making a choice as to whether they have one big pet or two (usually) smaller pets out. I can go after much bigger Mobs with my big pet (with much larger rewards) or go after smaller ones with my multiple pets (with much smaller rewards x 2)
If somebody goes after too large a mob, their pet(s) gets squished and they lose game time and assets.
I think a solution that reduces the Player choices is not a good way to go. Address the fundamental problem without reducing gameplay.
**SOE has a great resource here of interested parties. They can post a particular issue and ask for suggestions. I dont know what this is supposed to solve, it just means that I will only use the one biggest pet instead of having a lot of fun looking for great combos. :(
If somebody goes after too large a mob, their pet(s) gets squished and they lose game time and assets.
I think a solution that reduces the Player choices is not a good way to go. Address the fundamental problem without reducing gameplay.
**SOE has a great resource here of interested parties. They can post a particular issue and ask for suggestions. I dont know what this is supposed to solve, it just means that I will only use the one biggest pet instead of having a lot of fun looking for great combos. :(