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Going rates for resources?

Posted: Thu Apr 29, 2004 1:21 am
by SofaKingdom
What is the general going rate for each resource? I know different ones have different effectiveness, but I don't know if 1,000 tattooinian bug meat, for example, sells for 1,000 or 5,000. Any response would be greatly appreciated.

Posted: Thu Apr 29, 2004 9:19 am
by Yvesof
Well, I'm not sure about pricing since I usually offer a contract to hunters. Resources that BE's need that are hard to get a hold of are: Dathomirian Insect Meat, Avian Bone, Wild Meat, Domesticated Meat....hmm, those are the ones I have the hardest time getting. Check on www.swgcraft.com under the schematics section and you can check what all the products need to be crafted. Or, you could check under resource usage to see what items a certain resource is used in.

Posted: Sun May 16, 2004 8:05 pm
by ForceAssassin
Basically, unless a specific resource class is desired, you're looking at anywhere from 2-4 credits per unit, grinding quality resources, unless its meat, which is typically double that, even for grinding. For specific resource classes, like Yvesof mentioned, it depends on their rarity and quality. I've seen stuff go for 250 cpu for instance when RIS resources were hard to come by and one guy had stuff with an OQ of 999.

-ForceAssassin

Posted: Mon May 17, 2004 9:09 am
by brandyaddict
i made 3.1mil in 7 hours this weekend harvesting :)

Posted: Mon May 17, 2004 12:54 pm
by Yvesof
Also, for the BE's here that get a hold of some really nice avian meat, you might be better off putting it up for auction on the trade forums. Docs use it to make their buff packs which earn them a lot of money so they pay quite nicely for good avian. I auctioned off about 5k of it for 180 cpu just last week. With the money that made me I could afford to hire more newbies and scouts to gather meat/resources for me. :D