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I need everyones opinion on something plz
Posted: Sat Aug 07, 2004 8:20 pm
by Juicer
Ok, right now i have:
Creature Handler 2/3/1/3
Teras Kasi Master
Tracking IV (Ranger)
Master Scout
Novice Medic
Unarmed IV (for Teras Kasi)
I could drop Novice Medic and master Creature Handler, or i could drop Tracking IV and master CH....
OR i could get these:
Master Creature Handler
Teras Kasi 4/0/0/0 (Master Meditating so i can heal wounds, poison, etc.)
Master Bio-Engineer
Hunting IV
Exploration IV
Medic 0/0/04
Unarmed IV (again, for Teras Kasi)
I've been tryin to figure out what i should do for weeks now, I've gotten a few opinions but i need more....
HELP ME
Posted: Sat Aug 07, 2004 11:32 pm
by Lantyssa
If you prefer heavy combat, stick with TKA.
If you prefer crafting, go with BE.
Keep in mind that a lot of systems are going to be changing over the next six months or so. Professions might be radically different in the end, so stay flexible in your ideas. If you aren't having fun you can always change.
Posted: Sun Aug 08, 2004 6:48 am
by summoner
go BE and CH! :D
kimo for noob's :twisted:
Posted: Sun Aug 08, 2004 5:39 pm
by Juicer
blah....anyone else got an opinion?
Posted: Mon Aug 09, 2004 8:41 am
by Nytar
I cannot give you any constructive suggestion for you, but I thought I would let you know that my current goal is your MCH/MBE template. (Well almost. I will have survival 1 from scout tree so I can forage food for my pets)
I was
Master CH
BE 2-2-4-4
Pistoleer 0-0-2-0
I was doing OK, but I was pretty weak... Also, it took way too long to kill one creature as my damage output was pretty low.
So I decided I would go TKA 4-0-0-0 so I can deal more damage (right?) and heal myself in case I get diseased/poisoned.
I LOVE being BE and personally would not drop it, but if you are a combat type, I would suggest mastering TKA like Lantyssa said. If you are a TKA master and MCH (and buffed), I think you could solo most of the tougher mobs.
Posted: Mon Aug 09, 2004 9:40 am
by Juicer
nah u dont do more damage with TKA 4/0/0/0 than with Novice TKA, cuz the meditating boxes dont give u spd, accuracy, damage, etc.
and i think I am going to stay TKM and MCH, cuz its fun to watch the ppl with like 1handed IV bein like wow u hit a lot
Posted: Mon Aug 09, 2004 9:51 am
by Nytar
Hmmm, not very damaging eh? Well I am sure I enjoy close range combat better than ranged that's for sure. And meditation should help me with disease at least...
Posted: Mon Aug 09, 2004 12:22 pm
by Yvesof
I'm considering the same template as you Juicer. Except Polearms 4 instead of TKA and some merchant 3000 for my vendors.
It's a hard choice for me since I want the merchant skill and only have enough skill points to get a few boxes of a combat profession, but none would make much of a difference. Perhaps Rifles 3 when the lance gets old.
Posted: Mon Aug 09, 2004 2:39 pm
by Zurlaboo
I have TKM and MCH. I keep forage from the scout tree to feed my pets. I keep entertainer so I can heal my own battle fatigue if necessary. I keep medic so I can use stims to heal myself while I fight.
Often, I fight wearing my robes. For the tougher fights (rancors, Mokk, Stormtroopers) I wear ubese helmet, chest, legs and boots. I use a standard vibroknuckler (though I'm not opposed to slicing stuff, just never bother).
I rarely use special attacks. Sometimes I use whatever HAM specific blow I need to keep a fleeing critter from 'warping' 200m away. I use my master combo sometimes to control an overpull (knockdown/dizzy).
As long as I've been playing this game, I've heard about how overpowered TKM are, and it's true, we are. That's what enticed me to pursue it in the first place. In my opinion, there is no other skill for those of us who are loners and prefer soloing over grouping. It's actually easier for me to hunt baby bull rancors alone since there is less down time from healing that accursed disease by meditating it away.
So that's my opinion. Stick with TKM and MCH. It's a great combo :)
Posted: Mon Aug 09, 2004 4:58 pm
by mini-me
4000 tka IMO is a must, its almost impossible to find someone to heal your wounds/disease/poison (almost every medic is healing a afk tumbler to become doctor and almost every doctor only cares about buffing for cash) And if you play unbuffed like I do force of will and power boost will keep you fighting. As for BE/CH I would think that not having any of your own def my eventually suck, but it would be nice to make your own pets and use them as well as some nice be clothing enhancements