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Ferocity Bug Finally fixed
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- Posts: 14
- Joined: Thu Dec 09, 2004 4:13 am
The problem with this 'fix' is that it affects our pets as much as the ones in the wild. I like the fact that 'aggresive' animals are now actually aggressive and attack things other than just me. It makes sense, why would that rancor just mill about his pile of rocks when there is a herd of tasty malklocs nearby? The problem I have is with the pets I have tamed. I do NOT expect it out of tamed pets. It is useless with commands, what good is 'Guard' if they are constantly running off?
MCH/Master Scout/ Rifleman 2/2/1/3/ Ranger 0/0/3/0
(actually, i dropped the ranger and became a master rifleman before the NGE)
(actually, i dropped the ranger and became a master rifleman before the NGE)
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- Posts: 14
- Joined: Thu Dec 09, 2004 4:13 am
it doesnt just seem to be aggressive pets, i have a lvl 10 guf drolg which goes running off willy-nilly to attack stuff. this pet shouldnt be aggressive as it is BE'd as a non-ch pet.
Also you see the cutesy-wutesy \"any more passive and they'd be dead\" creatures running around beating on each other.
I reckon this is a conspiracy.... you cant tame a pet or sample a pet while its fighting... so we'll make everything attack everything and put the CH and BE out of work. if the devs get every CH and BE to drop their proffs then they wont hear anymore complaining from them, and they can get back to the really important players, like the 14yo's who buy their jedi toons off ebay.
Also you see the cutesy-wutesy \"any more passive and they'd be dead\" creatures running around beating on each other.
I reckon this is a conspiracy.... you cant tame a pet or sample a pet while its fighting... so we'll make everything attack everything and put the CH and BE out of work. if the devs get every CH and BE to drop their proffs then they wont hear anymore complaining from them, and they can get back to the really important players, like the 14yo's who buy their jedi toons off ebay.
With the new aggression, I cannot really rely on my pets to bodyguard me when I go on DNA sampling trip... We need to be as stealthy as possible, but my pets wouldn't like to be quiet anymore.
The most annoying problem I had with the new aggression was when I went to help my guildie beat Mellichae for his padawan trial. We were trying to take out crystals one by one using conceal shots. As I followed our rifleman to guard him, my pet went directly to Mellichae and all hell broke loose... Luckily, we were able to beat Mellichae and his buddies and finished the quest, but I felt like a total newbie...
The most annoying problem I had with the new aggression was when I went to help my guildie beat Mellichae for his padawan trial. We were trying to take out crystals one by one using conceal shots. As I followed our rifleman to guard him, my pet went directly to Mellichae and all hell broke loose... Luckily, we were able to beat Mellichae and his buddies and finished the quest, but I felt like a total newbie...
[color=#33CCFF:b375b202e1] Nyter:Genetics[/color:b375b202e1]
[color=#33CCCC:b375b202e1] Tempest[/color:b375b202e1]
[color=#33CC99:b375b202e1] Naboo, Edoras[/color:b375b202e1]
[color=#33CC66:b375b202e1] 6228 -4316[/color:b375b202e1]
[color=#33CCCC:b375b202e1] Tempest[/color:b375b202e1]
[color=#33CC99:b375b202e1] Naboo, Edoras[/color:b375b202e1]
[color=#33CC66:b375b202e1] 6228 -4316[/color:b375b202e1]
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