Resource Quantities
Posted: Mon Mar 01, 2004 8:00 am
I love the site as it has turned out so far, and it just keeps improving. I have a few additions to suggest:
1. I would love to see some indication as to how much resource can be harvested from a creature. This would help us balance difficulty to kill with the amount of meat, bone, or hide we can get, to each find our optimum. Of course, these would only be approximations, since it varies from individual to individual, and there would have to be a 'standard' scout level (say, at master scout working in a group), since the scout level and whether one is grouped both have an effect on the number. But even approximations would help a great deal in hunting.
2. It would be nice if ranged attack could be an option for the display. As a BE, I'm much more interested in its ranged attack than whether it drops babies, or even its aggressiveness.
3. I liked the suggestion to list most common loot drops by a creature. Perhaps we could even make it searchable: bile, armor segments, weapons, teeth.
4. I liked the suggestion of making a 'skin type' and 'family' category. Skin standards could be the BE craftable skins. Families would contain general types (quadruped lizards, biped lizards, flightless birds, etc.)
By far, this site and SWG Craft are the most useful SWG sites I have ever seen. Keep up the good work.
1. I would love to see some indication as to how much resource can be harvested from a creature. This would help us balance difficulty to kill with the amount of meat, bone, or hide we can get, to each find our optimum. Of course, these would only be approximations, since it varies from individual to individual, and there would have to be a 'standard' scout level (say, at master scout working in a group), since the scout level and whether one is grouped both have an effect on the number. But even approximations would help a great deal in hunting.
2. It would be nice if ranged attack could be an option for the display. As a BE, I'm much more interested in its ranged attack than whether it drops babies, or even its aggressiveness.
3. I liked the suggestion to list most common loot drops by a creature. Perhaps we could even make it searchable: bile, armor segments, weapons, teeth.
4. I liked the suggestion of making a 'skin type' and 'family' category. Skin standards could be the BE craftable skins. Families would contain general types (quadruped lizards, biped lizards, flightless birds, etc.)
By far, this site and SWG Craft are the most useful SWG sites I have ever seen. Keep up the good work.