for the DNA calculator ...
Is it possible to modify it to strip out the special resistance fields?
Then have the following fields added to the final calculated values:
estimated combat level (+/- 3 levels)
health
health regen
armor effectiveness
to hit
defense
state resistance
critical hit chance
aggo bonus
damage (min - max)
Here are the equations: I worked out the combat level one myself so I am very happy to have it added to swgcreatures.com and for it to be used freely by the BE community ... The numbers are a little different from my post since I have refined it since then but:
index = ((hardiness * 9) + fortitude + (dexterity * 2) + (endurance *2) + (intellect *2) + cleverness + depend + courage + (fierceness * 2) + (30 * power)) / 100
estimated combat level = -0.000001 * (index)^3 + 0.0011 * (index) ^2 - 0.0337 * index + 3.4125
These were posted by other people on the official BE forums but I cannot remember who:
Health = (6.62 * Hard) + (1.32 * Dex) + 50
Regen = (Endu / 14) + (Depend / 70)
State = (Hard / 60) + (Int / 12)
Defense = (0.17 * dex) + (0.035 * Int) + 4
Armor = Int(fort * 6)
Critsave = (Depend + 0.0132) / 125.02
Min Damage = (0.204 * Power) - 14.5
Max Damage = (0.603 * Power) + 60
Tohit = (clev + 22.673) / 4.9047
Crithit = (Fierc - 0.0048) / 125
Regenrate = (endu + 13.292) / 1.3202
Aggro = (Cour + 0.0000009) / 40
Could the armor, to hit and defense values be put in red with a note that these values adjust on taming the creature and calling it out a second time?
And if you could do that all - i'd be very grateful. Also a very personal request - I'd love to have the entire swgcreatures database available in downloadable format like swgcraft has - not updated so often but at least available so people can develop around it. I'm thinking of a Palm version of the dna calculator for using when sitting where you can't get at your computer and so on.
Thanks in advance and let me know if you want me to fix it myself - I can write .asp (do so for a living).
Yours,
Dorelli
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Not so much a bug as an enhancement
Thank you very much and the equation that I gave you was wrong for the combat level. It's the one I personally use. The one that other people are used to and which is built into the (stand alone) BE tool that Namessiah wrote is:
*** PET LEVEL ***
ind = ((9 * Hard) + fort + (2 * dex) + (2 * endu) + Int + clev + Depend + Cour + (2 * Fierc) + (29.459 * Power)) / 100
level = (-0.000001 * ind ^ 3) + (0.0011 * ind ^ 2) - (0.0265 * ind) + 3.282
Thanks for a great site!
Dorelli
*** PET LEVEL ***
ind = ((9 * Hard) + fort + (2 * dex) + (2 * endu) + Int + clev + Depend + Cour + (2 * Fierc) + (29.459 * Power)) / 100
level = (-0.000001 * ind ^ 3) + (0.0011 * ind ^ 2) - (0.0265 * ind) + 3.282
Thanks for a great site!
Dorelli
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