Vulnd Calculation Bug in DNA Lab
Posted: Thu Jun 24, 2004 3:34 pm
First off the DNA lab is a great tool. I love using it to predict the final outcome of a creature. I noticed that the resist calculation is counting a vulnd as a 0 instead of the negative modifier of -99. I.e. If you are trying to ascertain the heat resist of this combo:
Slot 1: Seething Bol Crusher (Vulnd to heat)
Slot 2: Mutant Rancor (100% resist heat)
Slot 3: Seething Bol Crusher (Vulnd to heat)
Slot 4: Seething Bol Crusher (Vulnd to heat)
Slot 5: Mutant Rancor (100% resist heat)
The calculation should be (-99 * .4) + (100 * .25) + (-99 * .05) + (-99 * .05) + (100 * .25) = .05. However, the formula is using 0 instead of -99 so the calculation is: (0 * .4) + (100 * .25) + (0 * .05) + (0 * .05) + (100 * .25) = 50.
Thanks,
Banedon
Slot 1: Seething Bol Crusher (Vulnd to heat)
Slot 2: Mutant Rancor (100% resist heat)
Slot 3: Seething Bol Crusher (Vulnd to heat)
Slot 4: Seething Bol Crusher (Vulnd to heat)
Slot 5: Mutant Rancor (100% resist heat)
The calculation should be (-99 * .4) + (100 * .25) + (-99 * .05) + (-99 * .05) + (100 * .25) = .05. However, the formula is using 0 instead of -99 so the calculation is: (0 * .4) + (100 * .25) + (0 * .05) + (0 * .05) + (100 * .25) = 50.
Thanks,
Banedon