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Miscalculation on Creature Detail?

If you find any bugs with the SWGCreatures.com website (NOT SWG THE GAME!), be sure to let me know!
dahkturZyenz
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Joined: Fri Sep 24, 2004 4:28 pm
Location: Lowca

Miscalculation on Creature Detail?

Postby dahkturZyenz » Fri Sep 24, 2004 5:52 pm

Looking at the Additional Information box for [url=http://www.swgcreatures.com/detail.asp?creatureID=2]Creature Detail on a rancor[/url], the following information is listed:

HAM: 11300
Eff vs Energy: 32286
Eff vs Kinetic: 32286

How are those numbers for Eff vs (Dam) calculated?

From the listing on that page, a rancor has 30% resists to both kinetic and energy and an armor rating of light. If those numbers are supposed to represent how many raw points of damage you need to do to kill the creature, then the values listed are wrong. If you need to do 32286 points of damage to come out with 11300 damage actually taken, then a rancor's resists would be closer to 65%.

I'm new to this site and I didn't see anything listed explaining what these numbers are supposed to be, so if my assumptions here are wrong please let me know.

If I am right in my assumptions, what is the correct way to calculate these numbers?

If a creature resists 30% of the damage, then 70% gets through. So here's a word problem (gack! 7th grade algebra!! :P ) for you ... 11300 is 70% of what?

11300 = 0.70 * X
or
X = 11300/0.70

X = 16143

If the on-page data is generated by pulling resists and HAM values from a database, the formula you would need make this calculation is:

EffectiveHAM = HAM / [(100 - Resist) / 100]



Then again, the values change again depending on the Armor Piercing rating of the weapon used and the Armor rating of the creature, but that's another story....
Dahktur Zyenz
Master BE/Master CH
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Nytar
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Postby Nytar » Fri Sep 24, 2004 6:57 pm

Actually, light armor reduces the damage by 50%.
30% resist with light armor actually calculates into 65% total resist.
So your first calculation is right. It does have 65% resist.

Just to clarify for those that are confused about Effectiveness calculation,
the following is how its calculated.

Say you hit the rancor for 100 damage,
50% of this will be absorbed by its light armor > 50 damage
This 50 damage will be further reduced by rancor's 30% resist
So 30% of 50 is 15. Now we subtract 15 from the remaining 50 damage.
> 35 damage
You hit for 100 and rancor only get 35 damage if its kinetic damage.

How many raw damage can a rancor take then?
The correct formula for calculating effective HAM for a creature with light armor would be:

HAM / ((100-((Resist/100)x50+50))/100)

If its rancor:
11300 / ((100 - ((30/100)x50+50))/100)
=11300 / ((100 - (0.3 x 50 + 50))/100)
=11300 / ((100 - (15 + 50))/100)
=11300 / ((100 - 65)/100)
=11300 / (35/100)
=11300 / 0.35
= 32285.71428...

Err now my brain hurts... :P
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dahkturZyenz
Posts: 2
Joined: Fri Sep 24, 2004 4:28 pm
Location: Lowca

DOH!

Postby dahkturZyenz » Fri Sep 24, 2004 11:41 pm

lol ... been playing swordsman too long, forgetting most weapons don't have any armor piercing capacity.
Dahktur Zyenz

Master BE/Master CH

Lowca Galaxy

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