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Publish 9 Notes of Interest

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Juntao
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Publish 9 Notes of Interest

Postby Juntao » Tue Jun 29, 2004 7:09 pm

Publish 9 is live! Unfortunately there isn't much here for creature handlers or bioengineers. Out of the patch, the only notes of interest are as follows:


Pets

  • Removed vitality loss from PvP deaths
  • Added \"Incapacitation Recovery\" option for pets. This will allow the pet's master to revive an incapacitated pet to 1 HAM point

    I'm not even sure what \"Incapacitation Recovery\" even is! Ah well, time will tell =)

  • Juntao Ta'kor
    Master Creature Handler
    Ahazi Galaxy

    Postby » Wed Jun 30, 2004 8:33 am

    One small thing that does impact us in a way. New resist: Lightsabers. So if there are any creatures out there that arent vulerable to it...
    ZhaOYun
    Posts: 1
    Joined: Mon May 24, 2004 3:49 am
    Location: England
    Contact:

    Postby ZhaOYun » Thu Jul 01, 2004 6:46 am

    Incapacitation Recovery is a new option you get if you open the radial menu on your pet when it is incapacitated.

    Handy for getting a mount back up for a quick escape without wasting a pet stim :D
    True knowledge is knowing that you know nothing.
    vvedge
    Field Biologist
    Field Biologist
    Posts: 44
    Joined: Wed May 19, 2004 4:49 pm

    Postby vvedge » Thu Jul 01, 2004 10:36 am

    Don't know if I don't use it right but Incap recovery doesn't seem to work for me :(
    I have to store and call again...
    Dako Sijei - Male Zabrak - <BEAST>
    Creature Handler / Bio-engineer
    Farstar Galaxy
    Mr. Fuzzles

    Postby Mr. Fuzzles » Thu Jul 01, 2004 12:00 pm

    ya me too.... :(
    Kageboushi
    Posts: 4
    Joined: Thu Jan 29, 2004 6:10 pm
    Location: Dantooine, Kauri

    Postby Kageboushi » Thu Jul 01, 2004 8:06 pm

    Ditto, I stood next to my incapped Dew for about 10 minutes while I ate and tried incap recovery. Never got back up and my pet stims never healed it. Used to be able to get them up with a stim pack, I could select my pet and hit the shortcut for the stim pack and he'd be up. Now the devs have once again bent us over and roughly taken us from behind. :evil:
    Kageboushi Sukauto - Kauri
    Master Creature Handler since July '03
    vvedge
    Field Biologist
    Field Biologist
    Posts: 44
    Joined: Wed May 19, 2004 4:49 pm

    Postby vvedge » Fri Jul 02, 2004 12:56 am

    Ok, so that's not me, I doubted but you then confirm than before patch a (pet) stimpack could take my pet back on his legs...
    Now this is no more possible and adding to that their dumb 'incap recovery' doesn\"t work... good job devs !
    Dako Sijei - Male Zabrak - <BEAST>

    Creature Handler / Bio-engineer

    Farstar Galaxy
    Gath
    Posts: 82
    Joined: Sun Jul 04, 2004 1:57 pm

    Postby Gath » Sun Jul 11, 2004 11:46 am

    Normal stimpacks work to get them out of incap. Unless its a mind incap anyways.

    Storing and bringing out again works to get them on their feet too, but hardly a fast way.
    Hauger
    Posts: 1
    Joined: Mon Jul 19, 2004 11:40 am

    Postby Hauger » Mon Jul 19, 2004 11:44 am

    You use incapacitation recovery to get it back on it's feet. If you store a pet while its incapped it loses 2 vitality points. If you use incapacitation recovery it gets your pet on it's feet. [b:3254d74461]Now you store the pet.[/b:3254d74461] You won't lose vitality this way even though you have to wait to call it back to heal it. I think it's a good idea.
    Nytar
    Posts: 219
    Joined: Tue Jan 20, 2004 10:27 am
    Location: Tempest Naboo Edoras

    Postby Nytar » Mon Jul 19, 2004 2:40 pm

    I just got my rancor incapped by AT-ST yesterday and I used incapacitation recovery without success. I used pet stim instead and it got him back on his feet. It did not lose any vitality.
    [color=#33CCFF:b375b202e1] Nyter:Genetics[/color:b375b202e1]
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