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Publish 9 is live! Unfortunately there isn't much here for creature handlers or bioengineers. Out of the patch, the only notes of interest are as follows:
Pets
Removed vitality loss from PvP deaths
Added \"Incapacitation Recovery\" option for pets. This will allow the pet's master to revive an incapacitated pet to 1 HAM point
I'm not even sure what \"Incapacitation Recovery\" even is! Ah well, time will tell =)
Ditto, I stood next to my incapped Dew for about 10 minutes while I ate and tried incap recovery. Never got back up and my pet stims never healed it. Used to be able to get them up with a stim pack, I could select my pet and hit the shortcut for the stim pack and he'd be up. Now the devs have once again bent us over and roughly taken us from behind. :evil:
Kageboushi Sukauto - Kauri
Master Creature Handler since July '03
Ok, so that's not me, I doubted but you then confirm than before patch a (pet) stimpack could take my pet back on his legs...
Now this is no more possible and adding to that their dumb 'incap recovery' doesn\"t work... good job devs !
You use incapacitation recovery to get it back on it's feet. If you store a pet while its incapped it loses 2 vitality points. If you use incapacitation recovery it gets your pet on it's feet. [b:3254d74461]Now you store the pet.[/b:3254d74461] You won't lose vitality this way even though you have to wait to call it back to heal it. I think it's a good idea.
I just got my rancor incapped by AT-ST yesterday and I used incapacitation recovery without success. I used pet stim instead and it got him back on his feet. It did not lose any vitality.