Yep! i have to admit , this has happened to me too (usually at the most in-opportune times! :shock: )
Another thing i've noticed , when my pet gets to low health it runs away from the target not listening to any /tellpet commands either, some form of self-preseration perhaps? (prolly jus another bug! :roll: )
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The amazing disappearing creature trick
seffy i think the running is spose to happen, soe attempt at realism, when animals are injured they run, im not sure if ferosity affects this or not, but mine do the same thing. (or it could be a bug :P ) The odd thing about my disappearing problem, is now only the bantha goes bye bye, all the other wont do this. The bantha is the only BE creature I use so I dont know if hes bugged or what
Mini-me
Lowca Galaxy
Master Rifle
Training CH
tka 4000
Lowca Galaxy
Master Rifle
Training CH
tka 4000
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loonattakk
- Posts: 2
- Joined: Thu Aug 26, 2004 6:22 pm
this has happened to me at the geo cave. i had two razor cats and a greater sludge panther out and attempted to run in, only to find when i got in there were no pets following me. i ran out and there they were running behind me. i tried it again and the same thing, alll three disappeared right as i entered. i eventually had to store the two razor cats and walk in slowly to get the gsp to stay with me. i thought it was just the cave that was bugged but i guess not now.
[quote:7b801a2473=\"Motherslip\"][quote:7b801a2473=\"Gath\"]Mine dont disappear, they either run around without attacking the enemy (lag induced) or just dont listen to commands right after calling them. [/quote:7b801a2473]
[b:7b801a2473][color=yellow:7b801a2473]When mine stops listening, I usually can look down and find the stupid \"caps lock\" button on :oops: sheesh[/color:7b801a2473][/b:7b801a2473][/quote:7b801a2473]
Ive made macros for all the commands and bound them to Ctrl+numpad keys, so it wasnt anything like that Im afraid. They listen to the commands, they just run straight through the mobs and keep going like the mob in question is at the end of the horizon.
Actually had a case of that last week that almost made me scream.. I was soloing fambaas and pulled a pair with my pet (saves me from incaps). After aggro I pulled him back with follow. And then an attack when I noticed that I got both (was hoping for 1). Thats when he started to run through them, over and over and over and.... Lets just say that both fambaas got tired of cashing him around after a while and went back to the lair.. At that point I swore a couple of mins, and gave it another shot, luckilly he got aggro then..
As for the low health aggro, it might be some hidden stat or something that decides, but when my pets run on low health I can tell them to attack again. It only really works if I tell them to follow before telling them to attack though. Although I dont know if thats the same bug as above or some intended low life flee reflex (which is usually the stupidest thing to do for any pet or mob unless they actually can burstrun, but SOE loves that AI)
[b:7b801a2473][color=yellow:7b801a2473]When mine stops listening, I usually can look down and find the stupid \"caps lock\" button on :oops: sheesh[/color:7b801a2473][/b:7b801a2473][/quote:7b801a2473]
Ive made macros for all the commands and bound them to Ctrl+numpad keys, so it wasnt anything like that Im afraid. They listen to the commands, they just run straight through the mobs and keep going like the mob in question is at the end of the horizon.
Actually had a case of that last week that almost made me scream.. I was soloing fambaas and pulled a pair with my pet (saves me from incaps). After aggro I pulled him back with follow. And then an attack when I noticed that I got both (was hoping for 1). Thats when he started to run through them, over and over and over and.... Lets just say that both fambaas got tired of cashing him around after a while and went back to the lair.. At that point I swore a couple of mins, and gave it another shot, luckilly he got aggro then..
As for the low health aggro, it might be some hidden stat or something that decides, but when my pets run on low health I can tell them to attack again. It only really works if I tell them to follow before telling them to attack though. Although I dont know if thats the same bug as above or some intended low life flee reflex (which is usually the stupidest thing to do for any pet or mob unless they actually can burstrun, but SOE loves that AI)
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